

If you get rich enough, you can even build your own space stations and start selling your own products. Unfortunately there’s no simple bounty hunting system, but instead you have to buy a “police license” for certain race and then you’re paid for every pirate killed in those systems. There’s the good old trading, piratism, combat missions, delivery missions and so on. The player can choose to do whatever they wish in this huge X3 universe. If your ship has a jump module, you can use that too. You travel between systems via these stargates. I haven’t even discovered all the systems yet. It’s more a playground for modders, but I found it enjoyable. I prefer custom game myself, since it detaches you from the story and let’s you do whatever you wish. Scenarios have stories tied to them and you get different amounts of money and ships to start the game with. There’s multiple ways to start the game: different kind of scenarios or custom game. This can be overwhelming at the beginning, but when you start realising how things work and what there is to do, it gets fun! The game basically throws you into a huge universe in a dinky lil ship and then tells you to do whatever you want. X3: Terran Conflict is a very popular space sim in space sim communities. AP just has some quality of life fixes and a huge war going on in a few systems. But now, I wanna tell you guys about a space sim that I really like! I’m playing the Albion Prelude expansion in these screenshots, but TC and AP are really similar to each other. I'm telling you all this so you know that my preferences are probably different from yours, and thus my advice may not be what you'd find most fun.Sorry for the month of silence, I didn’t have much time/energy to write anything here. I have yet to do the plots in AP, and I switched to AP before I had a chance to do anything more than the Terran and the Hub plots in TC. I've actually restarted both X3TC and X3AP several times, just to see how different it is to start as an Argon in the NW part of the map vs. Personally I prefer to explore and build as I learn the mechanics of a new game, and THEN do the plots. However, it depends on how you like to play the game. You can finish the plots in a few days you can be building up and exploring for months. The exploration and building your fleet is. You're supposed to explore, build up your wallet, and buy your own capital ships / make the weapons and missiles to outfit them, for the later parts of the plots.Īlso, the plots are not the main part of either game (a la Freelancer or Freespace). However, be aware that both games are designed so you "build your resources" in between missions to help with the plots, as in, it will be very hard to complete the plots by flying just the ships the plots are handing to you as the (few) rewards. If you like to do plots, then you should start with X3TC first. The user interface elements (maps, etc) are bigger.
X3 albion prelude vs terran conflict full#
X3AP has war sectors, and ships have been retuned for war (they are a bit tougher, and they appear in much larger fleets complete with full escorts).
X3 albion prelude vs terran conflict windows#
The user interface, while similar, has smaller windows than X3AP. There are no war sectors, and Pirate or other enemy responses aren't as strong as in AP. X3TC has more (and lengthier plots), and also corporations that you can do missions for, in order to get rare ships. AP is kind-of an expansion to TC, but only in the sense that it's a different game that uses some of the files and models that TC has.īoth TC and AP are played (typically) over months you have different start scenarios (most you start of penniless, some merely "poor") and you make whatever you want out of the galaxy (over a period of several months).īut you can consider X3AP to be a separate game from X3TC (your old character is dead, and a new character has to start from scratch all over again). Your empire doesn't get transferred from TC to AP.
